01/07/2022
This blog is my way of documenting a process I went through to build a gateway that would allow my Apple IIGS to have access to an area of my fileserver (an old 2008 Mac Pro running macOS El-Capitan) using AppleTalk.
![](images/8/fig1-1354.png)
This blog is my way of documenting a process I went through to build a gateway that would allow my Apple IIGS to have access to an area of my fileserver (an old 2008 Mac Pro running macOS El-Capitan) using AppleTalk.
A few years ago (gosh, is it 5?), I played a game called Journey on my kids Playstation 4. It was like no game I’d ever played before. Here I was, wondering around the sands and ruins of a civilisation lost to time with nothing but my ability to call, to search and discover, and, to fly.
https://thatgamecompany.com/journey/
This game, Journey, by thatgamecompany really changed my idea of playing games, and what I wanted from the experience of playing a game.,
This is a (very) late and verbose (I don’t know how to keep it brief) writeup about how one world became many.
Back in 2017 I wrote about how I came to build my game World of Hex.
In October 2018 I released version 2.0 of World of Hex, and this one came with a massive expansion to the game that for some reason I never thought was worth writing about. 🤷♂️
Further to that, in August 2020 I also added macOS support which was far more significant than I had expected it to be at the time.
Now, in 2022, as I embark on another series of enhancements to the game, I thought it might be worth writing a little about the process of adding an entire (well sort of) solar system to the game.
Back in the 1980’s, when I used to spend way too much time playing games on my Apple IIGS (and earlier, my Apple IIe), one of my favourite games was Fortress, by SSI.
This is my short(ish) writeup of how I created my modern take on this old classic.