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iWeb Duplicate Image Optimization - an update

pkclsoft October 20, 2011 App Updates

A friendly user has noted that my optimizer tool was being a little severe.  Any menus created within iWeb with rollovers would end up not working after optimization because the rollover images were being optimized, placing them where the javascript Apple provides can’t find them.


I’ve just uploaded a new version of iWebIO that should address this.


Have fun.

>iWeb Duplicate Image Optimization - an update

admin October 20, 2011 App Updates

>A friendly user has noted that my optimizer tool was being a little severe.  Any menus created within iWeb with rollovers would end up not working after optimization because the rollover images were being optimized, placing them where the javascript Apple provides can’t find them.


I’ve just uploaded a new version of iWebIO that should address this.


Have fun.

uAlertMe v1.2 and v1.3

pkclsoft October 17, 2011 App Updates

A few days back, uAlertMe v1.2 hit the app store.  This version added a browse function for setting up a bonjour connection to your Mac, plus a history of location in the map view.  It also fixed a number of issues relating to the way uAlertMe stored images in your camera roll.


Since the release of v1.2, I’ve noticed a small (<10) number of crashes from the new version that seem to be happening when people try to use the new browse feature.  I haven't been able to reproduce them here, no matter what I do, but I think I can see what might be happening.


To this end, I’ve submitted v1.3 to the app store, which I’m hoping will address these issues.


If you are having trouble with uAlertMe, please use the support email address (support@pkclsoft.com) so that you can let me know what you were doing when you had the problem.


Likewise, if there are features you’d like to see, email me or post your suggestions here.



>uAlertMe v1.2 and v1.3

admin October 17, 2011 App Updates

>A few days back, uAlertMe v1.2 hit the app store.  This version added a browse function for setting up a bonjour connection to your Mac, plus a history of location in the map view.  It also fixed a number of issues relating to the way uAlertMe stored images in your camera roll.


Since the release of v1.2, I’ve noticed a small (<10) number of crashes from the new version that seem to be happening when people try to use the new browse feature.  I haven’t been able to reproduce them here, no matter what I do, but I think I can see what might be happening.


To this end, I’ve submitted v1.3 to the app store, which I’m hoping will address these issues.


If you are having trouble with uAlertMe, please use the support email address (support@pkclsoft.com) so that you can let me know what you were doing when you had the problem.


Likewise, if there are features you’d like to see, email me or post your suggestions here.



iAlertU v0.75 Released

pkclsoft October 10, 2011 App Updates

I have just released a new version of iAlertU.  This release does two things:

  1. It adds support for Korean.
  2. It attempts to correct the problem people have had when they haven’t configured a disarm password, and restarted having enabled arm-at-login.

There have been no other changes in this release.  The next release, I’m hoping will add some new features.



>iAlertU v0.75 Released

admin October 10, 2011 App Updates

>I have just released a new version of iAlertU.  This release does two things:

  1. It adds support for Korean.
  2. It attempts to correct the problem people have had when they haven’t configured a disarm password, and restarted having enabled arm-at-login.

There have been no other changes in this release.  The next release, I’m hoping will add some new features.



uAlertMe v1.2 Submitted to the app store

pkclsoft October 10, 2011 App Updates

It’s done.  I’ve just finished updating the webpages for uAlertMe, having submitted v1.2 to Apple tonight.


v1.2 brings with it a number of corrections that should address some stability issues that people may have been experiencing, especially on older versions of iOS, or on devices with large videos in their camera roll.


v1.2 also adds two new features:

  1. When a location is sent to uAlertMe, it is now kept as part of a history, unless it is the same as a previous location.  This way, you can see a history in the map view, of where your Macbook has reported it’s alarm going off.  As a part of this, the annotations that popup when you tap a pin, now sport a button (right arrow) that allows you to navigate through the history, and an iAlertU icon that when tapped will retrieve the photo taken by your Macbook when the location was reported.

    These pins may be deleted from the options screen if you desire.

  2. Some people reported that it’s too hard to configure.  As a step to help out with this, I’ve added a browse button next to the hostname field.  Tapping this will cause uAlertMe to scan the local network for any Macbooks running iAlertU that have their internal server running, and configured to use Bonjour.

    Any Macbooks found will be listed in a picker for you to choose from.  If there’s only one, then it will automatically be put into the hostname field for you.

I hope that this version of uAlertMe proves to be more stable for those of you having had problems.


If you like uAlertMe, please review it in the app store.  If you have problems, please, before you make a negative review online, contact me and I’ll try to help.  As some people know by now, I’m very responsive to help requestes.



>uAlertMe v1.2 Submitted to the app store

admin October 10, 2011 App Updates

>It’s done.  I’ve just finished updating the webpages for uAlertMe, having submitted v1.2 to Apple tonight.


v1.2 brings with it a number of corrections that should address some stability issues that people may have been experiencing, especially on older versions of iOS, or on devices with large videos in their camera roll.


v1.2 also adds two new features:

  1. When a location is sent to uAlertMe, it is now kept as part of a history, unless it is the same as a previous location.  This way, you can see a history in the map view, of where your Macbook has reported it’s alarm going off.  As a part of this, the annotations that popup when you tap a pin, now sport a button (right arrow) that allows you to navigate through the history, and an iAlertU icon that when tapped will retrieve the photo taken by your Macbook when the location was reported.

    These pins may be deleted from the options screen if you desire.

  2. Some people reported that it’s too hard to configure.  As a step to help out with this, I’ve added a browse button next to the hostname field.  Tapping this will cause uAlertMe to scan the local network for any Macbooks running iAlertU that have their internal server running, and configured to use Bonjour.

    Any Macbooks found will be listed in a picker for you to choose from.  If there’s only one, then it will automatically be put into the hostname field for you.

I hope that this version of uAlertMe proves to be more stable for those of you having had problems.


If you like uAlertMe, please review it in the app store.  If you have problems, please, before you make a negative review online, contact me and I’ll try to help.  As some people know by now, I’m very responsive to help requestes.



iPlay iSpy Footy Released in the App Store!

pkclsoft September 7, 2011 App Updates

Today sees the release of iPlay iSpy Footy, the latest in a series of ‘find the ball’ games for the iPhone.


Like the earlier ‘golf’ games, iPlay iSpy Footy incorporates a number of great action photo’s from the 2011 season of footy Melbourne Australia.


Specifically, this release of iPlay iSpy Footy has photos featuring shots of players from the Northern Bullants team at their home oval in Preston.


iPlay iSpy Footy has been integrated with Game Center, so scores will be recorded on a leaderboard allowing players to rank themselves against others. 


See www.pkclsoft.com/pkclsoft/iplayispyfooty for more details.


When I first started on this game I thought it would be a simple matter of taking the ‘golf’ code and applying new photos, and a few changes to images.


Footy is a very different game to Golf in the real world, and this translated into the iPhone world as well, even with these game.  What was originally going to be a simple task took on new life as the scoring, animation, game play, and general behaviour of the game changed to suit football as a game whilst still maintaining the original concept.


One simple example of this is the shape of the ball.  A golf ball is spherical, and as a result it’s easy to wrap a texture around it to get a nice animation of the ball.  No such luck with a football.  I had to find a way to respect the shape of the ball, move it around the screen, and still use it effectively.





>iPlay iSpy Footy Released in the App Store!

admin September 7, 2011 App Updates

>Today sees the release of iPlay iSpy Footy, the latest in a series of ‘find the ball’ games for the iPhone.


Like the earlier ‘golf’ games, iPlay iSpy Footy incorporates a number of great action photo’s from the 2011 season of footy Melbourne Australia.


Specifically, this release of iPlay iSpy Footy has photos featuring shots of players from the Northern Bullants team at their home oval in Preston.


iPlay iSpy Footy has been integrated with Game Center, so scores will be recorded on a leaderboard allowing players to rank themselves against others. 


See www.pkclsoft.com/pkclsoft/iplayispyfooty for more details.


When I first started on this game I thought it would be a simple matter of taking the ‘golf’ code and applying new photos, and a few changes to images.


Footy is a very different game to Golf in the real world, and this translated into the iPhone world as well, even with these game.  What was originally going to be a simple task took on new life as the scoring, animation, game play, and general behaviour of the game changed to suit football as a game whilst still maintaining the original concept.


One simple example of this is the shape of the ball.  A golf ball is spherical, and as a result it’s easy to wrap a texture around it to get a nice animation of the ball.  No such luck with a football.  I had to find a way to respect the shape of the ball, move it around the screen, and still use it effectively.





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